Empire is a console game simulation of a full-scale war between two emperors, the computer and you. Naturally, there is only room for one, so the object of the game is to destroy the other.
The world on which the game takes place is a square rectangle containing cities, land, and water. Cities are used to build armies, planes, and ships which can move across the world destroying enemy pieces, exploring, and capturing more cities.
Empire is a war game played between you and the user. The world on which the game takes place is a square rectangle containing cities, land, and water. Cities are used to build armies, planes, and ships which can move across the world destroying enemy pieces, exploring, and capturing more cities. The objective of the game is to destroy all the enemy pieces, and capture all the cities.
The world is a rectangle 60 by 100 squares on a side. The world consists of sea (.), land (+), uncontrolled cities (*), computer-controlled cities (X), and cities that you control (O).
The world is displayed on the player’s screen during movement. (On terminals with small screens, only a portion of the world is shown at any one time.) Each piece is represented by a unique character on the map. With a few exceptions, you can only have one piece on a given location. On the map, you are shown only the 8 squares adjacent to your units. This information is updated before and during each of your moves. The map displays the most recent information known.
The game starts by assigning you one city and the computer one city. Citiescan produce new pieces. Every city that you own produces more pieces for you according to the cost of the desired piece. The typical play of the game is to issue the Automove command until you decide to do something special. During movement in each round, the player is prompted to move each piece that does not otherwise have an assigned function.
The classic game from the 1980s uses text mode graphical output, drawing your units, cities and the world in color. Commands are issued using they keyboard.
Features include:
- 100 different difficulty levels.
- Most aspects of the game are “real time”.
- Games can last a day or many months.
- Extremely complex.
Website: www.wolfpackempire.com
Support: FAQ
Developer: Dave Pare, Jeff Bailey, Thomas Ruschak, Ken Stevens, Steve McClure, Markus Armbruster, and many others
License: GNU General Public License v3.0
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